![]() ![]() Maybe this is not what you meant,in which case I apologize,but that's the impression I got. Um.I'm not using any modules besides the ones that were enabled by default and I did not modify any of the mod files. The result i got was "A powerful enemy has arisen to defend the lair",though no visible enemy spawned. RuntimeError: unidentifiable C++ exception Got another exception,this time when exploring the Aifon Island:įile "CvSpellInterface", line 9026, in exploreLairBigBadįile "BasicFunctions", line 115, in addUnitFixed The unit that razed my for was a Sidar Ghost,if it matters. If you have Nox Noctis and forget to make your fort commander visible,your enemies can just move to the tile and raze the fort. I got to the point where I find Damon and go use his boat or something like that. Its either one of the free release from Kain Vinosec or one from his two resource packs. I recognize it from one of the resource packs, if Im not mistaken. Just in case it matters,they only captured barbarian cities. The battle music you selected aggravated me. Whenever the Kuriotates capture a city,it gets a "(set)" added in front of it's name on the city bar. Started most of a year ago, this mod has grown from affecting a single civilization in Fall from Heaven 2, to adding entire new civilizations, changing most if not all, and adding completely new mechanics to the game. Upgraded Auric or not,there is no ritual.Īlso,the Ascension link in the pedia entry for The Draw takes you to the Mekara ability instead of the ritual.Īcheron gets a range 0 leash if you manage to capture him.Īlso,what's up with the strength change for dragons? Acheron got 35 strength now, and Drifa got 41. Civilization IV: Beyond the Sword mod Released 2009. ![]() Maybe this is not what you meant,in which case I apologize,but that's the impression I got.Īnyway,got the same problem as lnodiv. Click to expand.Um.I'm not using any modules besides the ones that were enabled by default and I did not modify any of the mod files. ![]()
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